Texture Hacks of Mario Kart Wii
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Texture Hacks of Mario Kart Wii

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Files names to know about Riivolution on MKWii

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AlehaMKW

AlehaMKW
Admin

This should be easy for everyone who has trouble on what to do on naming files Embarassed


IN-RACE CHARACTERS/VEHICLES

la_bike = Flame Runner
la_kart = Offroader
lb_bike = Wario Bike
lb_kart = Flame Flyer
lc_bike = Shooting Star
lc_kart = Piranha Prowler
ld_bike = Spear
ld_kart = Jetsetter
ldf_bike = Standard Bike L
ldf_kart = Standard Kart L
ldf_bike_blue = Standard Bike L (Battle Mode + Blue Team)
ldf_bike_red = Standard Bike L (Battle Mode + Red Team)
ldf_kart_blue = Standard Kart L (Battle Mode + Blue Team)
ldf_kart_red = Standard Kart L (Battle Mode + Red Team)
le_bike = Phantom
le_kart = Honeycoupe

ma_bike = Mach Bike
ma_kart = Classic Dragster
mb_bike = Sugarscoot
mb_kart = Wild Wing
mc_bike = Zip Zip
mc_kart = Super Blooper
md_bike = Sneakster
md_kart = Daytripper
mdf_bike = Standard Bike M
mdf_kart = Standard Kart M
mdf_bike_blue = Standard Bike M (Battle Mode + Blue Team)
mdf_bike_red = Standard Bike M (Battle Mode + Red Team)
mdf_kart_blue = Standard Kart M (Battle Mode + Blue Team)
mdf_kart_red = Standard Kart M (Battle Mode + Red Team)
me_bike = Dolphin Dasher
me_kart = Sprinter

sa_bike = Bullet Bike
sa_kart = Booster Seat
sb_bike = Bit Bike
sb_kart = Mini Beast
sc_bike = Quacker
sc_kart = Cheep Charger
sd_bike = Magikruiser
sd_kart = Tiny Titan
sdf_bike = Standard Bike S
sdf_kart = Standard Kart S
sdf_bike_blue = Standard Bike S (Battle Mode + Blue Team)
sdf_bike_red = Standard Bike S (Battle Mode + Red Team)
sdf_kart_blue = Standard Kart S (Battle Mode + Blue Team)
sdf_kart_red = Standard Kart S (Battle Mode + Red Team)
se_bike = Jet Bubble
se_kart = Blue Falcon

Add at the end of these names...

-bds = Baby Daisy
-bk = Dry Bowser
-blg = Baby Luigi
-bmr = Baby Mario
-bpc = Baby Peach
-ca = Birdo
-dd = Diddy Kong
-dk = Donkey Kong
-ds = Daisy
-ds3 = Daisy (Biker Outfit)*
-fk = Funky Kong
-jr = Bowser Jr.
-ka = Dry Bones
-kk = Toadette
-ko = Toad
-kp = Bowser
-kt = King Boo
-la_mii_f = Large Mii Outfit A (Female)
-la_mii_m = Large Mii Outfit A (Male)
-lb_mii_f = Large Mii Outfit B (Female)
-lb_mii_m = Large Mii Outfit B (Male)
-lg = Luigi
-ma_mii_f = Medium Mii Outfit A (Female)
-ma_mii_m = Medium Mii Outfit A (Male)
-mb_mii_f = Medium Outfit B (Female)
-mb_mii_m = Medium Mii Outfit B (Male)
-mr = Mario
-nk = Koopa Troopa
-pc = Peach
-pc3 = Peach (Biker Outfit)*
-rs = Rosalina
-rs3 = Rosalina (Biker Outfit)*
-sa_mii_f = Small Mii Outfit A (Female)
-sa_mii_m = Small Mii Outfit A (Male)
-sb_mii_f = Small Mii Outfit B (Female)
-sb_mii_m = Small Mii Outfit B (Male)
-wl = Waluigi
-wr = Wario
-ys = Yoshi

Example: Yoshi's Mach bike = ma_bike-ys
Obviously, there isn't funky's blue falcon and things like this ^^

NOTE: add _2 and _4 at the end of the name for splitscreen mode

TRACKS

Mushroom Cup
Luigi Circuit beginner_course.szs
Moo Moo Meadows farm_course.szs
Mushroom George kinoko_course.szs
Toads Factory factory_course.szs

Flower Cup
Mario Circuit castle_course.szs
Coconut Mall shopping_course.szs
DK's Snowboard Cross boardcross_course.szs
Wario's Gold Mine truck_course.szs

Star Cup
Daisy Circuit senior_course.szs
Koopa Cape water_course.szs
Maple Treeway treehouse_course.szs
Grumble Volcano volcano_course.szs

Special Cup
Dry Dry Ruins desert_course.szs
Moonview highway ridgehighway_course.szs
Bowser's Castle koopa_course.szs
Rainbow Road rainbow_course.szs
_______________________________________________

Shell Cup
GCN Peach Beach old_peach_gc.szs
DS Yoshi Falls old_falls_ds.szs
SNES Ghost Valley old_obake_sfc.szs
N64 Mario Raceway old_mario_64.szs

Banana Cup
N64 Sherbet Land old_sherbet_64.szs
GBA Shy Guy Beach old_heyho_gba.szs
DS Delfino Square old_town_ds.szs
GCN Waluigi Stadium old_waluigi_gc.szs

Leaf Cup
DS Desert Hills old_desert_ds.szs
GBA Bowser Castle old_koopa_gba.szs
N64 DK's Jungle Parkway old_donkey_64.szs
GCN Mario Circuit old_mario_gc.szs

Lighting Cup
SNES Mario Circuit 3 old_mario_sfc.szs
DS Peach Gardens old_garden_ds.szs
NGC DK Mountain old_donkey_gc.szs
N64 Bowser Castle old_koopa_64.szs

______________________________________________

Luigi Sunset (credits): ending_demo.szs
draw_demo.szs (like MC, no textures, no lap, no checkpoints, no lakitu when going backwards)
winningrun_demo.szs (That circuit when you get 1st 2nd or 3rd in a GP/VS)
loser_demo.szs (That circuit when you finish 4th or worse in a GP/VS and when your battle team lose)
ring_mission.szs (Galaxy Colosseum)

BATTLE STAGES

block_battle.szs = block plaza
casino_battle.szs = ChainChomp Roulette
old_battle3_gba.szs = GBA Battle Course 3
old_battle4_sfc.szs = SNES Battle Course 4
old_cookieland_gc.szs = GCN Cookieland
old_house_ds.szs = DS Twilight House
old_matenro_64.szs = N64 Sky Scraper
sand_battle.szs = Thwomp Desert
skate_battle.szs = Funky Stadium
venice_battle.szs = Delfino Pier

Note: add _d at the end of the name for MULTIPLAYER (both for race and battle stages)

MUSICS

Mushroom Cup

1-Luigi Circuit -> n_circuit32_n (_f the last round)
2 Moo Moo Meadows -> n_farm_n (_f the last round)
3-Mushroom Gorge -> n_kinoko_n (_f the last round)
4-Toad's Factory -> STRM_N_FACTORY_N (_f the last round)

Flower Cup

5-Mario Circuit -> n_circuit32_n (_f the last round)
6-Coconut Mall -> n_shopping32_n (_f the last round)
7-DK Summit -> n_snowboard32_n (_f the last round)
8-Wario's Gold Mine-> STRM_N_TRUCK_N (_f the last round)

Star Cup

9-Daisy Circuit -> n_daisy32_n (_f the last round)
10-Koopa Cape -> STRM_N_WATER_N (_f the last round)
11-Maple Treeway -> n_maple_n (_f the last round)
12-Grumble Volcano -> n_volcano32_n (_f the last round)

Special Cup

13-Dry Dry Ruins -> STRM_N_DESERT_N (_f the last round)
14-Moon View Highway -> STRM_N_RIDGEHIGHWAY_N (_f the last round)
15-Bowser's Castle -> STRM_N_KOOPA_N (_f the last round)
16-Rainbow Road -> n_rainbow32_n (_f the last round)

Shell Cup

17-GCN Peach Beach -> r_gc_beach32_n (_f the last round)
18-DS Yoshi Falls -> r_ds_jungle32_n (_f the last round)
19-SNES Ghost Valley 2 -> r_sfc_obake32_n (_f the last round)
20-N64 Mario Raceway -> r_64_circuit32_n (_f the last round)

Banana Cup

21-N64 Sherbet Land -> r_64_sherbet32_n (_f the last round)
22-GBA Shyguy Beach -> r_agb_beach32_n (_f the last round)
23-DS Delfino -> r_ds_town32_n (_f the last round)
24-GCN Waluigi Stadium -> r_gc_stadium32_n (_f the last round)

Leaf Cup

25-DS Desert Hills -> r_ds_desert32_n (_f the last round)
26-GBA Bowser Castle 3 -> r_agb_kuppa32_n (_f the last round)
27-N64 DK Jungle Parkway -> r_64_jungle32_n (_f the last round)
28-GCN Mario Circuit -> r_gc_circuit32_n (_f the last round)

Lightning Cup

29-SNES Mario Circuit 3 -> r_sfc_circuit32_n (_f the last round)
30-DS Peach Garden -> r_ds_garden32_n (_f the last round)
31-GCN DK Mountain -> r_gc_mountain32_n (_f the last round)
32-N64 Bowser's Castle -> r_64_kuppa32_n (_f the last round)

Miscellaneous
Take out the * before each BRSTM name

* o_FanfareTA1st_32.brstm-------> finish first / Winning Results (Battle)
* o_FanfareTA1st_only32.brstm---> Finish First (Battle)
* o_hyousyou_cut.brstm----------> Trophy Presentation (shorter)
* o_hyousyou_lose.brstm---------> No trophy for you!
* o_hyousyou_normal.brstm-------> trophy presentations (short)
* o_hyousyou_winningrun.brstm---> Trophy Presentation
* o_Option_32.brstm-------------> options
* o_Start2_32_fan.brstm---------> start your engines (time trial)
* o_Start32_fan.brstm-----------> Start Your Engines (Race)
* strm_me.brstm ----------------> band/ fanfare
* o_Wi-Fi_waiting32.brstm--------> waiting to join (Wi-Fi) and ghost replay music
* o_Crs_In_Fan.brstm intro-------> race (race)
* o_Crs_In_Fan_battle.brstm-----> race intro (battle)
* o_Crs_In_Fan_Wifi.brstm-------> race intro (Wi-Fi)
* o_Ending_PartA_32.brstm ------>- generique1 end-game (luigi circuit)
* o_FanfareBTdraw_32.brstm-----> draw / Winning Results (Battle)
* o_FanfareGP1_32.brstm---------> finish first / Winning Results (Race)
* o_FanfareGP1_only32.brstm-----> Finish First (Race)
* o_FanfareGP2_32.brstm---------> finish ok / Winning Results (Race)
* o_FanfareGP2_only32.brstm-----> finish ok (race)
* o_FanfareGPdame_32.brstm -----> finish-out / losing results (race)
* o_FanfareGPdame_only32.brstm--> finish out (race)
* o_FanfareMIlose_32.brstm-------> defeat / Losing Results (Battle)
* o_FanfareMIlose_only32.brstm---> Defeat (Battle)
* o_FanfareMIwin_32.brstm-------> victory / Winning Results (Time Trial)
* o_FanfareMIwin_only32.brstm---> Victory (Time Trial)
* o_FanfareMIWinBoss_32.brstm---> victory / Winning Results (Competition)

Battle Stages:

Delfino Pier = n_venice_n (F for the last minute)
Funky Stadium = n_skate_n (F for the last minute)
N64 SkyScraper = r_64_battle_n (F for the last minute)
GBA Battle Course 3= r_agb_battle_n (F for the last minute) and yes, is "agb", not "gba"
DS Twilight House = r_DS_battle_n (F for the last minute)
SNES Battle Course 4 = r_sfc_battle_n (F for the last minute)
Block Plaza = n_block_n (F for the last minute)
ChainChomp Roulette = n_casino_n (F for the last minute)
GCN Cookieland = r_GC_Battle32_n (F for the last minute)
Thwomp Desert = n_ryuusa_n (F for the last minute)

BRSAR files:
revo_kart.brsar (contains: menu musics, connecting to WFC musics, character voices, vehicles' sound, star and megashroom music, shell and other items music, most likely very hard to edit properly)
HomeButtonSE.brsar (probably the home menu sounds, never read anything about this)

THP VIDEOS

banana.thp ----- Banana Cup Courses
battle_cup_select.thp ----- All Battle Cup Stages
battle_retro.thp ----- Retro Battle Cup Stages
battle_wii.thp ----- Wii Battle Cup Stages
cup_select.thp ----- All Racing Cup Courses
flower.thp ----- Flower Cup Courses
kinoko.thp ----- Mushroom Cup Courses
konoha.thp ----- Leaf Cup Courses
koura.thp ----- Shell Cup Courses
special.thp ----- Special Cup Courses
star.thp ----- Star Cup Courses
lightning.thp ----- Lighning Cup Courses

class_top.thp ----- Racers Racing When Choosing GP Class
drift_select.thp ----- Mario Racing In A Kart Showing Automatic Or Manual When Choosing Drift Mode
indiv_team.thp ----- Pedestal Of Celebrating Racers When Choosing Team Race Or Solo
multi_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Choosing Multiplayer Mode
single_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Chossing Single Player Mode
top_menu.thp ----- Little Animations In The Title Screen Right After You Choose Your License

ending_normal.thp ----- After Getting Gold Cups On All Cups 150cc And Below, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This
ending_true.thp ----- After Getting Gold Cups On ALL Cups Including Mirror, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This

TEXTS

Award_*.szs ----- Award Ceremony
Channel_*.szs ----- Mario Kart Wii Channel
Event_*.szs ----- Most Likely A Tournament, But Not 100% Sure
Globe_*.szs ----- Nintendo WFC
MenuMulti_*.szs ----- All Screens After Selecting Multi Player
MenuSingle_*.szs ----- All Screens After Selecting Single Player
Present_*.szs ----- Getting New Character/Vehicle Screen
Race_*.szs ----- A VS Race Or Battle
Title_*.szs ----- Title Screens Until The Screen After Choosing License

* = Language

E=English PAL
U=English NTSC
I=Italian
S=Spanish PAL
K=Korean
J=Japanese
F=French PAL
G=German
Q=French NTSC (Q standing for Quebec?)
M=Spanish NTSC (M standing for Mexico?)

CHARACTERS/VEHICLES IN THE MENU

*-allkart.szs ----- Character's Vehicles
*-allkart_BT.szs ----- Character's Vehicles (Battle Mode)

* = character (same list as in the first part; Example: Yoshi in the menu = ys_allkart)

CHARACTER SELECTION SCREEN

Driver.szs

MENU TEXTURES

Award.szs ----- Award Ceremony
Channel.szs ----- Mario Kart Wii Channel
Event.szs ----- Most Likely A Tournament, But Not 100% Sure
Globe.szs ----- Nintendo WFC
MenuMulti.szs ----- All Screens After Selecting Multi Player
MenuSingle.szs ----- All Screens After Selecting Single Player
Present.szs ----- Getting New Character/Vehicle Screen
Race.szs ----- A VS Race Or Battle
Title.szs ----- Title Screens Until The Screen After Choosing License

Note: In Korean ISO those files^ end with _R (example: Race_R, Globe_R etc)

ITEMS/IN-RACE THINGS

common.szs (everything is here)

FONT

font.szs (font_K.szs in the Korean game)

THE "FOR THE SECURITY" SCREEN

english.szs = english
italian.szs = italian
...
for all languages

PHYSICS ENGINE

StaticR.rel

OBJECTS FROM COMPETITIONS

CommonObj01.szs = Portals (Like in KC's competitions)
CommonObj02.szs = coin
CommonObj03.szs = ramp models
CommonObj04.szs = kinoko's (bouncy mushrooms)
CommonObj05.szs = pipe, goomba, woodboxes, oil stain, pylon
CommonObj06.szs = chain chomp, and rolling chomp
CommonObj07.szs = hanachan (i have no idea how i can tell you the right english word)
CommonObj08.szs = Dry Bowser's Fire Breath
CommonObj09.szs = it call: sanbo i'm not sure but i think it's the one who's in Desert Hills.
CommonObj10.szs = thwomp
CommonObj11.szs = bomb car
CommonObj12.szs = bat, dk mountain rock, cataquack

HOME BUTTON MENU TEXTURES

homeBtn_ENG.szs
homeBtn_ITA.szs
homeBtn_NED.szs
homeBtn_SPA.szs
homeBtn_GER.szs
homeBtn_FRA.szs
homeBtn_JAP.szs
homeBtn_KOR.szs
homeBtn_CHN.szs

Guess the language

BEHIND-THE-SCREEN THINGS

Backmodel.szs -> the waving flag when you are on VS race, the cup when u r on a GP, the 2 balloons when u r battling, the cronometer when on tt (hard to understand maybe)
Earth.szs -> maybe the earth's textures (when u r on wfc)... all the textures are like 8x8 pixels, and the 3d model is empty

Read more: All MKWii File Names List

https://texturecommunity.forumotion.com

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